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Research template

Game playtest

See where real players get stuck in your game — before you scale user acquisition.

Who it’s for: Game teams validating a build, a level, or an onboarding flow.

When to use it

Use this when playtest feedback sounds positive but retention still drops. Real players go through your build, and you see where they actually hesitate — not just what they say.

What you get

  • Where players lose attention and momentum
  • The exact steps that cause drop-off
  • A prioritized list of fixes for the next build
Typical time
Usually 1–2 weeks
Sample size
30–80 matched real players recommended