Step 1
Players say “fun”, then churn
Playtest feedback sounds positive, but day-1 and day-7 retention still fall — and you can’t see the moment they lost interest.
Solutions
Test your store assets, onboarding, and UI with real players before you scale user acquisition. See where attention drops and where they leave — not just what the dashboard reports after the fact.
Recommended starting point
Free surveys + real-player pre-test + attention report
Why this solution
Bring buyer problems, recommended bundle, and rollout path into the same premium solution surface.
Recommended starting point
From pilot scope to execution loop, the engagement stays aligned to one growth objective.
Step 1
Playtest feedback sounds positive, but day-1 and day-7 retention still fall — and you can’t see the moment they lost interest.
Step 2
Icon, screenshots, and trailer are chosen by opinion. You only find out they underperform after paying for installs.
Step 3
Something in the first few minutes makes players drop, but session analytics can’t tell you which screen or step caused it.
Playtest feedback sounds positive, but day-1 and day-7 retention still fall — and you can’t see the moment they lost interest.
Icon, screenshots, and trailer are chosen by opinion. You only find out they underperform after paying for installs.
Something in the first few minutes makes players drop, but session analytics can’t tell you which screen or step caused it.
Put your icon, screenshots, and trailer in front of real players before launch, and see which version actually holds attention.
See where real players look and tap in the first session, and find the exact step where they lose momentum.
Compare a redesign against the current build with the same players, so you ship the change that truly improves the experience.
Every finding traces back to what real players did, with a clear recommendation for the next build.
Typical engagement structure
Step 1
Store assets, onboarding, or a UI change you are about to ship?
Step 2
A matched group of real players goes through your assets or build.
Step 3
Get the report and a clear list of what to change before you spend on installs.
Ask players what they think — unlimited free surveys and responses, no credit card, forever.
A single real-player pre-test on your icon, screenshots, or trailer, priced per creative and sample size.
A deeper real-player study on your onboarding or a UI change, scoped to your build and target players.
Start with a free survey, or tell us what you’re about to ship and we’ll recommend the right real-player pre-test.